On our week two lecture, we held a group exercise where we got to critique each others ideas. Giving our thoughts on the likes of the research title, question and how relevant the reference links where to the actual topic.
I got some relatively good feedback on my general idea from my peers, but they said that it is still a-bit broad at this point and that i should maybe look into a certain aspect of inclusiveness in sports and not just the entire area.
I am going to begin by looking into the issues with disabilities in sports and break the research down into different parts.
I am going to start by looking into the main subject area of my overall idea by using a pretty basic research question in Google Scholar.
What prevents disabled people from participating in sport?
The first article i came across was called ‘Inclusion In Sport: disability and participation’ . I though that this was a good article to go through as it goes into detail on how people with disabilities have less favourable experiences than their non-disabled peers and competitors.
There was also some good arguments raised throughout it as-well with one question being asked that i like,
‘When the word ‘inclusion’ is used in the context of sport, do we actually associate the same theories, concepts and methods as in Inclusive Education ?’
The second area i looked at was based off of using UX to reduce the barrier affects of accessibility, again i used a pretty basic research question for this.
How can UX design remove accessibility barriers?
I explored an article that was relatively relevant to the research question. It was called ‘Exploring the relationship between web accessibility and user experience’. This article looked into the relationship between perceived accessibility and user experience.
After completing a survey the writer revealed that the overall results suggest that perceived Web accessibility is associated to most UX attributes. This indicates that participants may feel closer or more identified with Web sites they experience to be accessible.
The final research area i looked into was based on general existing technology that are in use for types of sports platforms.
How well do current sports apps support disabled users?
Again this article is somewhat in relation to the question asked google scholar. User experience and usability requirements of a physical activity smartphone application for wheelchair users with spinal cord injury.
It focuses on looking into usability considerations for wheelchair users that remain under-explored. In one of the sections the writer talks about how smartphone app technologies are available in the general population and are effective for supporting behaviour change. After that they stated,
“However, there are limited options for wheelchair users and current wearables with a wheelchair user mode appear to be inaccurate in their measurement of physical activity”